Better to be red than blue in virtual competition

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Better to be red than blue in virtual competition. / Ilie, Andrei; Ioan, Silvia; Zagrean, Leon; Moldovan, Mihai.

In: CyberPsychology & Behavior, Vol. 11, No. 3, 2008, p. 375-7.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Ilie, A, Ioan, S, Zagrean, L & Moldovan, M 2008, 'Better to be red than blue in virtual competition', CyberPsychology & Behavior, vol. 11, no. 3, pp. 375-7. https://doi.org/10.1089/cpb.2007.0122

APA

Ilie, A., Ioan, S., Zagrean, L., & Moldovan, M. (2008). Better to be red than blue in virtual competition. CyberPsychology & Behavior, 11(3), 375-7. https://doi.org/10.1089/cpb.2007.0122

Vancouver

Ilie A, Ioan S, Zagrean L, Moldovan M. Better to be red than blue in virtual competition. CyberPsychology & Behavior. 2008;11(3):375-7. https://doi.org/10.1089/cpb.2007.0122

Author

Ilie, Andrei ; Ioan, Silvia ; Zagrean, Leon ; Moldovan, Mihai. / Better to be red than blue in virtual competition. In: CyberPsychology & Behavior. 2008 ; Vol. 11, No. 3. pp. 375-7.

Bibtex

@article{8bee5b70b43311df825b000ea68e967b,
title = "Better to be red than blue in virtual competition",
abstract = "In the 2004 Olympic Games, opponents wearing red athletic uniforms were more likely to win against opponents wearing blue uniforms. To investigate whether this color bias extends to the world of virtual competition, we compared the performance of red and blue teams in a popular multiplayer first-person-shooter (FPS) computer game. For 3 consecutive months, we collected data from a publicly available global statistics server. Outcomes from 1,347 matches played by the top 10 players on the same virtual arena were included. Red teams won 54.9% of matches, and this effect was highly significant. Our data suggest that joining the red team may offer a slight advantage over the blue team in virtual competition, and this should be accounted for when designing FPS games. It is likely that {"}seeing red{"} may trigger a powerful psychological distractor signal in human aggressive competition that can affect the outcome of sports and virtual contests alike.",
author = "Andrei Ilie and Silvia Ioan and Leon Zagrean and Mihai Moldovan",
note = "Keywords: Athletic Performance; Choice Behavior; Color Perception; Competitive Behavior; Humans; Internet; Mathematical Computing; Motivation; Probability; Social Identification; Sports; User-Computer Interface; Video Games",
year = "2008",
doi = "10.1089/cpb.2007.0122",
language = "English",
volume = "11",
pages = "375--7",
journal = "Cyberpsychology, Behavior, and Social Networking",
issn = "2152-2715",
publisher = "Mary Ann Liebert",
number = "3",

}

RIS

TY - JOUR

T1 - Better to be red than blue in virtual competition

AU - Ilie, Andrei

AU - Ioan, Silvia

AU - Zagrean, Leon

AU - Moldovan, Mihai

N1 - Keywords: Athletic Performance; Choice Behavior; Color Perception; Competitive Behavior; Humans; Internet; Mathematical Computing; Motivation; Probability; Social Identification; Sports; User-Computer Interface; Video Games

PY - 2008

Y1 - 2008

N2 - In the 2004 Olympic Games, opponents wearing red athletic uniforms were more likely to win against opponents wearing blue uniforms. To investigate whether this color bias extends to the world of virtual competition, we compared the performance of red and blue teams in a popular multiplayer first-person-shooter (FPS) computer game. For 3 consecutive months, we collected data from a publicly available global statistics server. Outcomes from 1,347 matches played by the top 10 players on the same virtual arena were included. Red teams won 54.9% of matches, and this effect was highly significant. Our data suggest that joining the red team may offer a slight advantage over the blue team in virtual competition, and this should be accounted for when designing FPS games. It is likely that "seeing red" may trigger a powerful psychological distractor signal in human aggressive competition that can affect the outcome of sports and virtual contests alike.

AB - In the 2004 Olympic Games, opponents wearing red athletic uniforms were more likely to win against opponents wearing blue uniforms. To investigate whether this color bias extends to the world of virtual competition, we compared the performance of red and blue teams in a popular multiplayer first-person-shooter (FPS) computer game. For 3 consecutive months, we collected data from a publicly available global statistics server. Outcomes from 1,347 matches played by the top 10 players on the same virtual arena were included. Red teams won 54.9% of matches, and this effect was highly significant. Our data suggest that joining the red team may offer a slight advantage over the blue team in virtual competition, and this should be accounted for when designing FPS games. It is likely that "seeing red" may trigger a powerful psychological distractor signal in human aggressive competition that can affect the outcome of sports and virtual contests alike.

U2 - 10.1089/cpb.2007.0122

DO - 10.1089/cpb.2007.0122

M3 - Journal article

C2 - 18537513

VL - 11

SP - 375

EP - 377

JO - Cyberpsychology, Behavior, and Social Networking

JF - Cyberpsychology, Behavior, and Social Networking

SN - 2152-2715

IS - 3

ER -

ID: 21661925